The short answer
A depth map encodes height as brightness. The laser engraves deeper where the map is darker, so white parts stay at the surface and black parts become the deepest points. That matches the common height-map convention, where bright means high. Some tools export the opposite — bright for deep — and then the relief comes out like a mould. The fix is one switch: invert the depth. In Vextrify's Relief Studio that is the setting to flip the depth.
- Darker = deeper, white = surface
- Inside-out relief → the map uses the other convention
- Fix: invert the depth