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How to import your LightBurn files into Vextrify

The hardest part of switching laser software is the setup you already have. Here is how to bring LightBurn projects, materials and machines into Vextrify.

Reviewed by the Vextrify team, tested in our own laser workshops · Updated · How we test

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01

Step 1: bring your machine over

Export your device from LightBurn as a device file or package, then import it in Vextrify's Add laser dialog. The work area, origin and controller type come with it, so the laser gets its own tab with the settings you already use. Check the work area and origin once before the first job, as you would with any new setup.

  • Export the device in LightBurn
  • Import the .lbdev or .lbzip in Vextrify
  • Check work area and origin once
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Step 2: import your material library

Your tested settings are the most valuable part. Import the LightBurn material library (.clb) and every entry becomes a material recipe that stores the whole layer setting, not just speed and power. Values are taken over as they are; Vextrify does not change or guess them.

  • One .clb file, all entries
  • Each entry stores the whole layer setting
  • Values taken over unchanged
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Step 3: open your projects

Open a LightBurn project (.lbrn2) like any other file. Shapes, polygons, layers and sub-layers, rotated and mirrored images, layer tabs, offset fills and the angle per pass come across. Where LightBurn left a value out, its own default is used, so the result matches what LightBurn would have run.

  • Shapes, layers and sub-layers
  • Images, tabs and offset fill
  • LightBurn defaults where values are missing
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What does not carry over

Some things have no exact counterpart, for example text that was saved without its outline, rounded stars, QR codes and barcodes, 3D models, live arrays and distorted images. Vextrify lists each of these in a visible note after opening the file, in your language, so nothing disappears unnoticed. Recreate those parts in Vextrify's own tools, then save the project as a .vextrify file.

  • Visible note for each item not carried over
  • Recreate those parts with Vextrify's tools
  • Save as a .vextrify project

Lasers Vextrify drives

The desktop app for macOS, Windows and Linux connects to these controllers directly and runs the job live.

Diode lasers

  • GRBL — USB or network
  • xTool D1 · D1 Pro · S1
  • Sculpfun · Ortur · Atomstack · Twotrees

G-code firmware

  • Marlin
  • Smoothieware
  • Snapmaker 2.0 · Artisan

CO2 lasers

  • Ruida — USB or network
  • TopWisdom
  • Trocen / AWC
  • K40 with stock M2 Nano board

Fiber galvo lasers

  • SEA-LASER / BSL — e.g. Leapion LM-30S
  • JCZ / EZCAD2 (BJJCZ LMC)
  • EZCad3

Common questions

Can Vextrify open .lbrn2 files?

Yes. Vextrify opens LightBurn projects (.lbrn2) in the desktop app on macOS, Windows and Linux.

Can I import my LightBurn material library?

Yes. A LightBurn material library (.clb) becomes material recipes in Vextrify, each with the full layer setting.

Do I need LightBurn installed to import?

No. Vextrify reads the files directly. You only need the exported files from your LightBurn installation.

Can I go back to LightBurn?

Yes. Vextrify can export clean files for LightBurn, so you can keep using both programs side by side.